Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge

By A Mystery Man Writer

3D Models In Processing. To sharpen our skills with lighting…

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post process shader with cel-shading (added some crosshatch effect for the shadows) and outlines. works with lumen. any suggestions on how to fix the window reflections, there is some weird pop up that happens. 6 secs and 7 secs part you can see it. All

Good print except for a couple top surface edges : r/BambuLab

UV Smoothing- Preserve Edges and Corners distorting circular edges

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